//==============================================================================
// Speech File for Unique Mission 07 - Brahmin Poker
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// A circle of Brahmin facing inwards, each saying things like "Raise you", 
// "Hit me.", "Straight, we have a winna!".
//==============================================================================

//==============================================================================
// Situation A00: Floating text for different Brahmin.
//------------------------------------------------------------------------------
MZ07_Brahmin01_A00 = { С }
MZ07_Brahmin01_A01 = { ɱ }
MZ07_Brahmin01_A02 = { ϴơ }

MZ07_Brahmin02_A00 = { Ҹ20Ȼټ10 }
MZ07_Brahmin02_A01 = { кˡ }
MZ07_Brahmin02_A02 = { ע }

MZ07_Brahmin03_A00 = { ˳ӣӮҳޣ }
MZ07_Brahmin03_A01 = { Ҹơ }
MZ07_Brahmin03_A02 = { һ˵ڻã }

MZ07_Brahmin04_A00 = { ˵һõʲô }
MZ07_Brahmin04_A01 = { ֻ㲻Ҫ뿪档 }
MZ07_Brahmin04_A02 = { 㵽ҪǲҪ }

MZ07_Brahmin05_A00 = { ơ }
MZ07_Brahmin05_A01 = { û˻ô˵ }
MZ07_Brahmin05_A02 = { ҺҪޡ }

MZ07_Brahmin06_A00 = { Ƕ۵Ľܿˡ }
MZ07_Brahmin06_A01 = { AͰˣ֣ }
MZ07_Brahmin06_A02 = { ҵơȻްɣ }

//==============================================================================
// Situation B00: Floating text if the player attacks.
//------------------------------------------------------------------------------
MZ07_Brahmin01_B00 = { ţ֣Ա }
MZ07_Brahmin01_B01 = { ˣǮߣ }
MZ07_Brahmin01_B02 = { ۰ˣ }
MZ07_Brahmin01_B03 = { ܸܺЩһƣ }
MZ07_Brahmin01_B04 = { ʺ......裡裡 }
MZ07_Brahmin01_B05 = { ɱҵġ }